NoDesign_Lab: Urban Musical Game
NoDesign is an agency specialized in digital product and interaction. Heart of the agency are Jean-Louis Frechin and Uros Petrevski with few other talented designers.
How did NoDesign get the idea for The
Urban Musical Game, and what kind of thoughts did you feel during
the process of getting the work accomplished?
The idea came originally from our reflections with the researchers from IRCAM during the research project MO. Ex.: How can we use a ball to make music? How can we transform physical properties of bouncing, spinning, throwing and free fall into the natural musical interface? The ideal occasion was Futur en Seine, a parisian festival of life and digital creation. So our idea evolved into a project that unifies music and sports, the game embraces challenges and rules of both universes. We produced robust protoypes and we are now ready to play.
A Participative Music Performance
While part of the audience is involved into the performance the other part watches a concert.
The real feeling came when we tried it for real for the first time by playing a game in Center 104
That was the moment when we invented games and interactions together with the researchers. Real test of that kind of interfaces are inestimable, these new phenomena and interactions we can hardly imagine if we don't try.
The last part of the interview will we publish tomorrow.
Urban Musical Game :
[source: Vive Les Robots!]
NoDesign_Lab is an agency specialized in digital product and interaction. Heart of the agency are Jean-Louis Frechin and Uros Petrevski with few other talented designers.
The idea to the Urban Musical Game came
originally from our reflections with the IRCAM researchers during
the research project MO.